Using picmip 0 on most textures, 1 on normal maps, and 3 on specular mapsĮrror: Could not load material 'water_droplet'.Įrror: Could not load material 'water_dynamic_spray'. Using video memory size to cap used texture memory at 240 MB. Requested frame buffer to be 24-bit color with 8-bit alphaĭirectX returned a frame buffer that is 24-bit color with 8-bit alphaĭirectX reports 256 MB of video memory and 552 MB of available texture memory. Using Shader model 3.0 code path because it is the best available path on this hardware.Īttempting 800 x 600 fullscreen with 32 bpp at 60 hz Hmpf, googlao sam svoj problem, u ovom jednom danu sam pregledao preko sto foruma, probao gomilu riješenja(bog zna šta sam sve sprčkao na kanti), ali niti jedno nije uspilo!